Skip to main content

Creating a 'Network'

A Network is basically an object to store the RemoteEvents and RemoteFunctions So lets create one! It's pretty easy! trust me. just look

local RbxNetwork = require(path.to.rbxnetwork)
local Server = RbxNetwork.Server

local MyNetwork = Server.getNetwork(game.ReplicatedStorage, "MyNetwork") -- This will create a network in ReplicatedStorage